- “You're determined to stay sane. Your Karma is reset, you inflict +10% damage, and for every 100 points of Sanity, you gain 10 Health. You are also immune to critical hits. (Requires Good Sanity)”
- —Fallout: DUST description
Sound of Mind is a perk in Fallout: DUST.
Effects[]
Sound of Mind requires the Suvivors level of Sanity to be at least Good, taking the perk will reset Sanity to Neutral/Unsettled (0).
The Survivor will be immune to Critical Hits, and will do an addiitional 10% damage with all weapons.
Additionally, for every 100 points in Sanity at the time the perk is taken, the Survivor will gain 10 HP for a maximum of 100 additional HP due to Sanity having a maximum value of 1000.
The additional Hit Points are not shown in the HUD, but are visible in the Pip-Boy. Also, the Pip-Boy will list the perk's HP boosting effect in the Effects display.
The additional Hit Points will be replenished whenever the Survivor heals by using items.
Notes[]
- The additional Hit Points will not be replenished while sleeping, even when sleeping outside with the Roughin' It perk taken
Behind the Scenes[]
- Sound of Mind seems to be a amalgamate of the Fallout: New Vegas perks Thought You Died and Ain't Like That Now introduced by the Lonesome Road add-on.