END 6. Secret ingredient: Rads >= 800.

There have been many changes to the Perk system in Fallout: DUST, in addition to the modifications of derived statistics from SPECIAL the Survivor is subject to.

As in Vanilla New Vegas, there are different types of perks. In DUST, Regular perks may be obtained once every level gained in the game. Most Challenge Perks from Vanilla New Vegas remain the same in DUST, and are obtained after undertaking and completing specific actions in the game. As with Vanilla, DUST also offers Traits during character creation.

Almost all regular perks in Dust have different requirements and effects than the un-modded New Vegas. Almost all of the regular perks have no level requirements whatsoever now. Some regular perks are roughly the same as perks in Vanilla New Vegas but have have been renamed. Some perks have had their requirements changed. Other perks have additional negative side effects now. Be aware that all of the requirements for obtaining a regular perk in the perk list at level up may not be listed in the game menu, so refer to the Regular Perks List below for a more accurate reference for Perk Requirements.

Regular Perks[edit | edit source]

Base IDs start with two letters denoting load order positions as follows:

  • dm - Dead Money
  • gr - Gun Runners' Arsenal
  • hh - Honest Hearts
  • lr - Lonesome Road
  • ow - Old World Blues
  • xx - DUST
Perk Title Requirements Ranks Effect BaseID
Action Boy /

Action Girl

AGL 6 2 You gain an additional 15 action points, but regenerate them 2% slower. 00031dba


Adamantium Skeleton -- 1 Your limbs receive 50% of the damage they normally would, but you lose 3 DT 00093e4c
Alertness PER<10, PER 6 1 When Crouched and not moving PER +2, but Damage Resistance -2. lr00c252
And Stay Back Guns 70 1 Shotguns have a 10% chance, per pellet, of knocking an enemy back.

(This perk is slightly bugged, see perk detail page)

Animal Friend CHR 6, Survival 45 2 At first rank, animals no longer attack you, but you deal 5% less damage against them.

At second rank, animals will come to your aid in combat, but you deal 10% less damage against them.

Atomic! END 6 1 When exposed to radiation, gain +25% Run Speed, +25% Attack Speed and +25% STR, But AP regeneration decreases with increased radiation level, starting at a 10% reduction for minor radiation poisoning, and progressing to 50% Reduction in extreme cases. ow008011
Better Criticals PER 6, LCK 6 1 +50% critical Hit damage, -25% Critical Hit chance with all weapons. (critical damage * 1.5, base critical chance * 0.75) 00031dbb
Black Widow /

Confirmed Bachelor

-- 1 +10% damage against male opponents, -10% damage against female opponents. 00094eb8
Bloody Mess -- 1 +5% damage on all your attacks, 200 points of Sanity damage are inflicted upon taking this perk. 00094eba
Broad Daylight Sneak 80 1 No Sneak penalty for using Pip-Boy light. lr00a6df
Burden to Bear STR 6, END 6 1 +10 lbs. Carry Weight. lr00c250
Cannibal Sanity <= 250 1 When you are in Sneak mode, you gain the option to eat a human corpse to regain hunger, but you lose Sanity each time you feed in this way. 00094ebc
Center of Mass Level 14, Guns 70 1 +15% Damage to the Torso in V.A.T.S. 00165182
Certified Tech Exactly Science 50 or Repair 50 1 Your knowledge of robotic components allows you to break them more easily and salvage their mechanical corpses. You have a +25% chance to score critical hits against robots, and you'll also find more useful components on robots you destroy.

(This perk is bugged, as it is intended to increase the Critical Hit Chance by 25%, while the actual increase is only +0.25%, and requires having exactly 50 Science or Repair to be taken)

Chem Resistant Level 16, Medicine 60 1 You are 50% less likely to get addicted. 00099827
Chemist Level 14, Medicine 60 1 Chems and Stimpaks last twice as long. 0009982d
Cherchez la Femme /

Lady Killer

-- 1 In combat you do +10% damage against female opponents, but you do -10% damage against male opponents. 001361b3
Cloud Killer -- 1 +10% Damage Resistance and +10% Damage against the Marked Men. lr00a6dd
Commando -- 1 +25% accuracy in V.A.T.S. with two-handed guns and two-handed energy weapons. -25% accuracy in V.A.T.S. with one-handed guns and one-handed energy weapons. 00099828
Communistic Wisdom Insanity 1 +10% experience, but items purchased cost a lot (1,000x) more. xx054946
Comprehension INT 4 1 You gain one additional permanent skill point for reading skill books (now 4) and double the temporary skill points for reading magazines (now 20). 00031de1
Computer Whiz INT 7, Science 70 1 Can make one extra attempt to hack a locked-down terminal. 00031dc4
Concentrated Fire Level 18, Energy Weapons 60, Guns 60 1 +5% accuracy in V.A.T.S. with every subsequent attack on a given body part queued. 00044caf
Coward AGL 6, Sanity >= 250 1 While wearing light armor +10% running speed and -25% enemy critical hit chance, but -25% damage all the time. dm00e87b
Cowboy Guns 45, Melee Weapons 45 1 +25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns,-25% damage done by 9mm and .45 auto pistols and SMGs, Service Rifles, Assault and Marksman Carbines, Light Machine Guns, Frag Grenades, Grenade Rifles and Launchers, and Combat Knives.

(This perk is slightly bugged, see perk detail article)

Educated INT 6

Science 30

1 You gain two more skill points every time you advance in level. 00031dd8
Entomologist INT 4, Survival 45 1 You do an additional 50% damage every time you attack a mutated insect. 00031dd9
Explorer Survival 65 1 Walk Speed increased by 10% (Includes the speed of any movement, such as sneaking).

(This perk is slightly bugged; it checks the wrong Survival stat, so it can be attained when your Survival is below 65 with temporary stat boosts, or barred from you if your permanent survival is above 65 but falls below from debuffs.)

Eye for Eye -- 1 +10% more damage dealt by you per crippled limb you have.
False Authority CHR 8 1 Most NCR enemies ignore you.

(This perk is useless -- see perk article for details.)

Fast Metabolism Medicine 65 1 +20% health from Stimpaks

(Also increases effectiveness of Doctor's Bags by about 30%)

Ferocious Loyalty CHR 6 1 When you drop below 50% HP, companions gain +50 DR. 00165180
Fight the Power! -- 1 You gain +2 DT and +10% Critical Chance against enemies wearing NCR armor, but -5% Critical Chance against all other enemies. hh00f67c
Finesse AGL 7 1 +5% Critical hit chance, but -5% Critical hit damage. 00094ec1
Fortune Finder LCK 7 1 Considerably more bottle caps will be found in containers. 00031ed3
Friend of the Night PER 6, Sneak 30 1 Your eyes adapt quickly to low-light conditions. 00165118
Friendly Tribal CHR 6, LCK 6 1 10% chance that a Friendly Tribal will incapacitate a target in V.A.T.S.

(This perk has the same effect as the Miss Fortune Perk from Vanilla New Vegas)

Ghastly Scavenger Cannibal Perk 1 When you're in Sneak mode, you gain the option to eat a Super Mutant or Feral Ghoul corpse to regain hit points, but lose Sanity. 00135ec9
Ghost Hunter -- 1 You deal with Ghost People with ruthless efficiency. When you put them down, they stay down.

(Without this perk, Ghost People can not be killed.)

Grim Reaper's Spirit -- 1 Receive 20 Bonus Action Points upon killing a target in V.A.T.S., but Action Points regenerate 50% Slower. 00099834
Grunt Guns 45 Explosives 45 1 +25% damage done by 9mm and .45 auto pistols and SMGs, Service Rifles, Assault and Marksman Carbines, Light Machine Guns, Frag Grenades, Grenade Rifles and Launchers, and Combat Knives.

-25% damage done by dynamite, hatchets, knives, revolvers, and lever-action guns. (This perk is slightly bugged, see perk detail article)

Gunslinger -- 1 +25% accuracy in V.A.T.S. with one-handed weapons. -25% accuracy in V.A.T.S. with two-handed weapons. 00094ebb
Hand Loader Repair 70 1 When using Guns, you are twice as likely to recover cases and hulls. You also have all hand load recipes unlocked at any reloading benches.

(Some of the crafted ammunition types can not be used in DUST without a workaround, possibly due to bugged behaviour. See perk detail page.)

Heave, Ho! STR 7, Explosives 30 1 +50% thrown weapon velocity and range. 0014609c
Here and Now Level < 35 1 You instantly level up again. 00031dac
Heavyweight END 7, STR, 7 1 Weapons with a weight greater than 10 have that weight halved. Does not affect weapons modded to be under 10 lbs. dm011468
Hit the Deck Explosives 70 1 +25 DT against all explosives. 001651b6
Hobbler PER 7 1 Your chance to hit an opponent's legs in V.A.T.S. is increased by 25%, but your limbs become 5% more vulnerable to damage. dm011469
Home on the Range Survival 70 1 Whenever you interact with a campfire, you have the option of sleeping, with all the benefits that sleep brings. hh00b2f3
Hunter Survival 30 1 In combat, you do 75% more critical damage against animals and mutated animals, but you do 25% less critical damage to all other enemies. 00135f18
In Shining Armor Repair 20, Science 70 1 Beams reflect off the mirror-like finish of your gleaming armor! You gain an additional +5 Damage Threshold against energy weapons while wearing any metal armor, +2 while wearing reflective eyewear.

(This perk is bugged, see perk detail article)

Infiltrator PER 7, Lockpick 70 1 Can make one more attempt to pick a broken lock. 00044cb0
Intense Training -- 10 You can put a single point into any of your SPECIAL attributes. 00044cb1
Irradiated Beauty END 6, Rads >= 800 1 Sleep removes all Rads (Hardcore: only -100 Rads). lr00c255
Junk Rounds LCK 6, Repair 65 1 You can craft ammunition using scrap metal and tin cans. dm00fb6a
Jury Rigging INT 6, Repair 100 1 Repair any item using a roughly similar item. 00165815
Just Lucky I'm Alive LCK 6, Sanity < 250, Sanity > -250 1 +4 Luck for 3 minutes upon finishing a battle with less than 25% health. lr00c24f
King Arthur Insanity 1 +25% damage with Melee Weapons. xx054945
Laser Commander Energy Weapons 50 1 You do an extra 15% damage and have a 10% extra chance to critically hit with any laser weapon. All other weapons do -15% damage.

(This perk is slightly bugged, see perk detail page)

Lead Belly END 5, Survival 40 1 - 50% radiation taken from food and water sources. (While this perk is not bugged, it will not affect Sunset Sarsaparilla and Irr. Sunset Sarsaparilla due to an oversight) 00044ca9
Lessons Learned INT 8

Survival 65

1 +1% XP gain per player level.

(This perk is slightly bugged, see perk detail page)

Life Giver END 6

Medicine 50

1 +30 hit points. 00031db1
Light Step PER 6, AGL 6, Sneak 75 1 Floor traps or mines will not be set off. 00031db7
Living Anatomy Medicine 70 1 +5% bonus to damage against humans and non-feral ghouls. Also allows you to view health and Damage Threshold of any target. 00146099
Mad Bomber Repair 45, Explosives 45 1 At Workbenches, you have special Explosives recipes unlocked for use. gr00092e
Math Wrath Science 70 1 -10% Action Point Cost. 00135ec3
Meltdown Energy Weapons 90 1 Meltdown causes foes killed by your Energy Weapons to give off a corona of harmful energy. Note: this can cause a chain reaction. 0014609a
Mile in Their Shoes Survival 25 1 Consuming Nightstalker Squeezin's now grants bonuses to Perception (+1 PER), Poison Resistance (+5), and stealth (+5 Sneak) in addition to the normal benefits ow009619
Mister Sandman Sneak 60 1 When you're in Sneak mode, you gain the option to silently kill any human or Ghoul while they're sleeping. And, all Mister Sandman kills earn bonus XP. 00031dad
Mysterious Stranger CHR 7 1 10% chance that the Stranger will finish off a target in V.A.T.S. 00031dbc
Nerd Rage! INT 5, Science 50 1 +15 DT and Strength increased to 10 whenever health is 20% or lower. 00044ca7
Nerves of Steel Level 26 AGL 7 1 Regenerate Action Points 20% faster. 000e2c49
Night Person -- 1 +2 to both Intelligence and Perception at night (up to a maximum of 10). 00094ebd
Ninja Melee 80, Sneak 80 1 +15% critical chance for Melee and Unarmed attacks. +25% Sneak attack damage. 00031dcc
Nuka Chemist Science 90 1 This perk unlocks special Nuka-Cola recipes at the Workbench. 00165ae6
Old World Gourmet END 6, Survival 45 1 +15% Addiction Chance. +50% Health bonus from Snack Foods. Scotch, Vodka and Wine now give you Health in addition to their normal effects. dm00f96f
Packrat INT 5, Barter 70 1 Items with a weight of 2 or less weigh half as much for you. 0014609b
Paralyzing Palm Unarmed 70 1 You will sometimes perform a special V.A.T.S. palm strike that paralyzes your opponent for 30 seconds. You must be completely unarmed. 00044caa
Piercing Stike Unarmed 70 1 Removes 15 DT from target when using Unarmed and Melee Weapons. 0014609f
Plasma Spaz Energy Weapons 70 1 The AP costs for all plasma weapons (including Plasma Grenades) are reduced by 20%.

(This perk is slightly bugged, see perk detail page)

Precision Detonation Explosives 3 +20% damage for Explosive Weapons, -10% Explosives range per Rank. 00031dab
Purifiier Unarmed 50, Melee 50, Rads < 200 1 +50% damage with Melee and Unarmed weapons against Centaurs, Nightstalkers, Spore Plants, Spore Carriers, Deathclaws, Super Mutants, and Feral Ghouls. 00135f75
Pyromaniac Explosives 60 1 +50% damage with fire-based weapons, like the Flamer and Shishkebab.

(This perk is slightly bugged, as it does not affect any of DUST's new weapons that meet its description.)

Quick Draw AGL 5 1 You draw and holster 50% faster, but have 5% more gun spread. 001377fe
Rad Adsorbtion END 7, Rads >= 900, 1 Your radiation level slowly decreases on its own over time. 000e2c4a
Rad Child Survival 70 1 Regenerate 2 HP per second per 200 rads accumulated. +25% more radiation inflicted from all sources. 001656fd
Rad Free END 5, Survival 40 1 +25% Radiation Resistance, +100% more Radiation inflicted from all sources. 00031da9
Rapid Reload AGL 5, Guns 30 1 Makes all of your weapon reloads 25% faster than normal. 001377fd
Retention INT 5 1 The bonuses granted by skill magazines last three times as long. 0010f09e
Revolver Training -- 1 All shots with revolver type pistols have less spread and are twice as likely to score a critical hit.

(This perk is slightly bugged, see perk detail page)

Robotics Expert Science 70 1 +25% damage to any robot. And sneaking up on a hostile robot undetected and activating it will put that robot into a permanent shutdown state. 00031dc2
Run 'n Gun Guns 45, Energy Weapons 45 1 -50% spread with one-handed ranged weapons while walking or running. -5% Movement Speed. 0014609d
Roughin' It Survival 100 1 Any time you sleep outside, you gain the benefits of being Well Rested, even if you don't own the bed. In hardcore mode this will restore the healing effects of sleep, provided that it is done outdoors. lr00c251
Scrounger LCK 10 1 You find considerably more ammunition in containers than you normally would. 00031daa
Semi-Auto Training -- 1 You're starting to get the hang of Semi-Automatic pistols. For you, all shots with Non-Revolver pistols have less spread and are twice as likely to score a critical hit.

(This perk is bugged, see perk article)

Shotgun Training Guns 45 1 You ignore an additional 10 points of enemy DT when using shotguns, But you do 5% less damage with all other weapons.

(This perk is slightly bugged, see perk detail page)

Sierra Madre Martini Survival 35 1 Make a mysterious edible substance at a Camp Fire out of scrap materials (Cloud Residue, Tin Cans, Junk Food) that provides +75 HP, +4 END, and +2 STR... but watch out, it's also highly addictive (15% chance of addiction). dm010393
Silent Running AGL 6, Sneak 60 1 Running no longer factors into a successful sneak attempt. 00031db3
Slayer AGL 7, Melee 90, Unarmed 90 1 +30% Melee Weapons and Unarmed attack Speed, but +100% Gun Spread. 00165446
Sniper AGL 6, PER 6, Sneak 50, Guns 70 1 Your Spread for all rifles is decreased by 15% and range is increased by 15%. Your Attack Speed for all weapons is decreased by 15%. 00031db4
Solar Powered END 7, Rads >= 900 1 By some miracle, your extreme radiation has granted you a positive mutation. With the Solar Powered perk, you gain an additional 2 points to Strength when in direct sunlight, and slowly regenerate lost Health.

(This perk is bugged, and does not grant +2 STR,)

Sound of Mind Sanity >= 250 1 You're determined to stay sane. Your Karma is reset, you inflict +10% damage, and for every 100 points of Sanity, you gain 10 Health. You are also immune to critical hits.

(Requires Sanity to be displayed as 'Good / Sane' in the Pip-Boy.)

Splash Damage Explosives 70 1 All Explosives have a 25% larger area of effect. 00165af0
Spray and Pray Level 22 1 -75% weapon damage to companions. 00165181
Stonewall END 8, STR 8 1 You gain +5 DT against all Melee Weapons and Unarmed attacks and cannot be knocked down in combat. 00165449
Strong Back STR 7, END 7 1 You can carry 15 more pounds of equipment. 00031dde
Super Slam STR 6, Melee 45 1 All Melee Weapons (except thrown) and Unarmed attacks have a chance of knocking your target down. 0014609e
Swift Learner INT 4 3 With each rank in the Swift Learner perk, you gain an additional 10% to total Experience Points whenever Experience Points are earned. 00031dd3
Tag! -- 1 Allows you to select a fourth Skill to be a Tag skill, which instantly raises it by 15 points. 00031dbd
The Professional Guns 70, Energy Weapons 70, Sneak 70 1 Your Sneak Attack Criticals with pistols, revolvers, and submachine guns, whether Guns or Energy Weapons, all inflict an additional 20% damage.

(This perk is slightly bugged and does not affect new weapons from DUST that meet its description.)

The Scurrier Insanity 1 +50% Run Speed, +50% damage dealt to your limbs. xx054947
Them's Good Eatn' Survival 55 1 Any living creature you kill has a 50% chance to have the potent healing items Thin Red Paste or Blood Sausage when looted. (Disabled) ow0098c9
Toughness END 7 2 +3 DT and -5% Run Speed per rank. 00031de0
Travel Light Survival 45 1 While wearing light armor or no armor, you run 10% faster. 00146096
Tribal Hunter -- 1 +15% Damage against Tribals. +25% Chance to hit Tribals in V.A.T.S. hh00f67b
Tribal Wisdom Survival 85 1 Your limbs take 50% less damage from Animals, Mutated Animals, and Mutated Insects, you gain +25% resistance to Poison Damage, and can eat Mutated Insects when you're in Sneak mode. hh00f679
Tunnel Runner AGL 8, Sneak 75 1 +25% Run Speed When Sneaking in Light Armor. lr00c258
Unstoppable Force STR 7, Melee 90 1 You do a large amount (+300%) of additional damage through enemy blocks with all Melee Weapons and Unarmed attacks. 00165447
Vigilant Recycler Science 70 1 When you use Energy Weapons, you are more (100%?) likely to recover drained ammunition. You also have more efficient recycling recipes available at the Workbench. 00165816
Voracious Reader INT 7 1 Damaged books you pick up become blank magazines, which you can use to copy your existing skill magazines at a workbench (or convert blank magazines back to books). lr00c253
Walker Instinct PER 7, Survival 60 1 You gain +1 Perception and Agility attributes while outside. lr00c254
Weapon Handling STR < 10 1 Weapon Strength Requirements are now 2 points lower than normal for you, but weapon draw speeds are 10% slower. 00146097

*This perks list was last reviewed for DUST Version 2.0 As of 2019/011/18. All Perk Requirements and Effects were checked Using G.E.C.K. but were not tested in game. (Beware, YMMV)

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